[伪教程]TC神秘时代4.1.0e

Craft带来个好东西
快捷查询笔记内要素连接路线(包含要素合成)
http://crafteverywhere.github.io/tcresearch/
现在版本收入神秘时代4.1.0g~4.1.1.10
拓展要素收入禁忌魔法FM,魔法蜜蜂MB

楼主 量产上条当麻  发布于 2014-04-20 15:02:00 +0800 CST  
魔法森林
现在的群系样貌
魔法森林内可生成实体增加:狼,女巫,末影人
方块生成增加:巨型蘑菇,苔石堆,一种新的蘑菇(碰了会有10s反胃)




为了让银树更独一无二,现在它变成了这样...

每棵树的主体部分呈十字型,横截面5方块大小,根部2m高度为3*3的粗干部分,地下一般还有最多4个作为树根的银树原木,原木方块的增多,也增大了一棵树内纯净节点出现的概率噗。



楼主 量产上条当麻  发布于 2014-04-20 15:28:00 +0800 CST  
诡异之地
诡异之地现在会在一些新群系生成






你可以在新地形找到节点以及宏伟之木




楼主 量产上条当麻  发布于 2014-04-20 19:56:00 +0800 CST  
补上几个更新日志
4.1.1.11
- Baubles: requires Baubles 1.0.0.10
需要Baubles1.0.0.10
- increased the spawn rate of 1's
增加1's生成率
- moved thaumcraft research and scanning data from player data to custom savefiles (*.thaum)
将神秘时代研究和扫描数据从玩家数据移至自定义位置(*.thaum)
- a backup file is also saved each time in case the main one becomes corrupt.
每次都会备份文件以防主体损坏
- automatically revert to backup file if main one cannot be loaded. If both cannot be loaded revert to old player data format. This will also insure that data from previous tc versions will be loaded the first time.
如果主体不能加载将会自动恢复备份文件,如果都不能加载将回到旧有玩家数据格式,确保先前神秘时代版本的数据将会第一次加载。
- travelling trunk upgrades now properly sync when it is picked up and placed again
箱子宝宝升级现在在捡起和放置时能正确同步
- added one 1 to everything once
给所有添加一个1(= =?)
- fixed crash related to pickaxe of the core right-click ability
修复炽心镐右击所造成的崩溃
- increased default scanning caps to 10 (per aspect) and 100 (total per aspect). You will need to alter or recreate your config files to use these caps otherwise old values will be used

默认扫描上限增至10(每种要素)和100(每种要素总体)。你需要修改或重建设置文件来使用这些上限或是旧的值
- harvest golems have been acting up again. This time I needed to get out some charts and graphs to properly explain things to them.
收获傀儡又出问题了。这次我得弄出图表来解释
- alchemy golems will no ignore the facing rules for alembics so it doesn't matter what side you place them on alembic stacks or the alchemical furnace
炼金傀儡将会无视蒸馏器的朝向所以无论你将它们放在蒸馏塔还是炼金炉都无所谓
- alchemy golems will now take from the fullest alembic in a stack, instead of the topmost one
炼金傀儡将会从蒸馏塔中最满的蒸馏器取出源质而不是最顶层的那一个
- fixed some syncing issues with tubes
修复一些管道同步的问题
- primal charm flavor text isn't stored as NBT data anymore. It was messing with recipes.
元始魔力的文本不再以NBT储存,它与合成放在了一起
- you will once again be able to see what items contain what aspects in the Aspects entry of the thaumonomicon
在魔导手册要素条目里你将能再次看到哪些物品含有哪些要素
- fiddled with crusted taint and tainted soil rendering. Hopefully it should prevent the crashes some people have been experiencing.
修改了陈年污点和腐化泥土的渲染,希望这能预防有些人遇到过的崩溃问题
- runic augmention recipes should no longer cause crashes when trying to upgrade items without starting shield values
在没有护盾值时升级物品增强符文护盾合成将不会造成崩溃
- brain in a jar should once again be able to absorb xp. It will also display particle effects when it is full.
缸中之脑将能正常吸收xp,满的时候会有粒子效果
- incremented increments incrementally
逐步增加的增量
- jars are now noisy again
罐子现在又有声音了

楼主 量产上条当麻  发布于 2014-06-08 17:18:00 +0800 CST  
4.1.1.12
- Baubles: requires Baubles 1.0.0.11
需要Baubles 1.0.0.11
- thaumastatic girdle plus haste on the harness won't result in unstoppable warp speed anymore.
奥法腰带和急迫的奥法缰绳不会导致炫迈的飞行速度了
- empty and sorting golems won't keep taking and replacing items in their source chests unless there is somewhere to take them.
空置和排序傀儡不会一直在绑定的箱子把物品拿来拿去除非有地方这样做
- label setting recipes should not consume phials anymore
标签的合成不会再消耗安瓿了
- increased thaumcraft mob spawning chances to account for altered spawn weights in Minecraft 1.7
增加神秘时代生物生成率解释MC1.7调整的生成比重。
- twiddled custom saves a bit more to hopefully increase its reliability
修改自定义保存增加可靠性
- fixed crashes related to brain in a jar
修复缸中之脑相关的崩溃
- made it a little clearer what you needed to study before being able to scan certain things.
让你更清楚在能扫描某些东西前需要学习些什么
- travelling trunks should no longer spawn nether portals. Their pact with the dark side has been broken.
箱子宝宝不会再从地狱门生成,它们与黑暗的契约已被打破(大雾)
- a few minor node manipulation additions
节点的一点调整
- added golem fetters
增加傀儡脚镣

楼主 量产上条当麻  发布于 2014-06-08 20:01:00 +0800 CST  
New:傀儡脚镣




New:奥法腰带(Baubles腰带栏)



New:节点稳定器
针对172版本的修改的节点特性,衍生出了这2个装置




楼主 量产上条当麻  发布于 2014-06-08 20:15:00 +0800 CST  
节点稳定器
高级节点稳定器(左)节点稳定器(右)

有节点在稳定器上方紧邻时变为这样


直接暴露的多个节点会相互夺取要素(就是图中的紫色闪电)




而在方块内的节点(银树原木的纯净,黑曜石图腾的凶险)不受该影响。


楼主 量产上条当麻  发布于 2014-06-08 20:56:00 +0800 CST  
这样就可以@sky流绽若火
法杖不是木杖就行,确保魔力足够,6个黑曜石图腾柱,顶部放上闪耀之光。


楼主 量产上条当麻  发布于 2014-06-08 21:04:00 +0800 CST  
神秘时代4源质推荐来源
版本:4.1.1.14
(直接蒸馏)
一级要素
风(aer) 甘蔗1,羽毛1
水(aqua) 甘蔗1
火(ignis) 煤炭2,木炭2
秩序(ordo) 银树原木1
混沌(perditio) 圆石1,沙子1
地(terra) 圆石1,沙子1

二级要素
寒冰(gelum) 雪球1
生命(victus) 鸡蛋1,生猪肉1,生鸡肉2,生牛肉2
水晶(vitreus) 玻璃1
毒药(venenum) 蜘蛛眼2
气候(tempestas)
能量(potentia) 红石2,煤炭2,木炭2
移动(motus) 活板门1
交换(permutatio) 投掷器1,水银2,水银花2
光明(lux) 火把1
虚空(vacuos) 碗1,玻璃瓶1

三级要素
植物(herba) 种子1,树叶1,甘蔗1
野兽(bestia) 鸡蛋1,肉类1,皮革1
饥饿(fames) 曲奇1,各种熟肉作物
旅行(iter) 木船4,末影珍珠4,铁轨1
史莱姆(limus) 鸡蛋1,粘液球2
金属(metallum) 铁粒1
治疗(sano) 治疗药水3,三层肉饼1
死亡(mortuus) 骨头2
魔力(praecantio) 地狱孢子1
黑暗(tenebrae) 蘑菇1,黑曜石1
陷阱(vinculum) 灵魂沙1
飞行(vlatus) 羽毛2

四级要素
异域(alienis) 末影珍珠4
灵气(auram) 天域之华2
肉体(carpus) 骨头1,各种肉
不死(exanimis) 僵尸之脑2,恶魂之泪4
灵魂(spiritus) 灵魂沙1,恶魂之泪4
污染(vitium) 腐化粘浆3,腐化触手2
树木(arbor) 原木4

五级要素
思维(cognito) 纸1
感官(sensus) 可可豆1,骨粉1

六级要素
人类(humanus) 腐肉1

七级要素
工具(instrumentum) 燧石1,台桌1,各种工具
贪婪(lucrum) 腐化触手1,金锭2,绿宝石5,钻石4
作物(messis) 土豆1,胡萝卜1,小麦2
矿藏(perfodio) 镐类工具

八级要素
合成(fabrico) 工作台4
机械(machina) 红石1,按钮1
布匹(pannus) 羊毛4,蜘蛛线1
武器(telum) 箭1
装备(tutamen) 皮革1
收获(meto) 锄类工具
整理人员(padgg,Mrkwtkr,Sine)

楼主 量产上条当麻  发布于 2014-06-12 10:27:00 +0800 CST  
4.1.1.14神秘时代要素合成表(无拓展,转载请注明出处)


楼主 量产上条当麻  发布于 2014-06-14 13:03:00 +0800 CST  
172的TC为了解决诸多人奥术合成时魔力不足的情况推出了一个特殊法杖
工艺权杖


同时也有许多人对法杖合成的vis消耗有疑问,简单讲一下
普通法杖合成与权杖合成分别使用了2个class
ArcaneWandRecipe与ArcaneSceptreRecipe


int cc = 0;
int cr = 0;
ItemStack cap1 = ThaumcraftApiHelper.getStackInRowAndColumn(inv, 0, 2);
ItemStack cap2 = ThaumcraftApiHelper.getStackInRowAndColumn(inv, 2, 0);
ItemStack rod = ThaumcraftApiHelper.getStackInRowAndColumn(inv, 1, 1);
if(ThaumcraftApiHelper.getStackInRowAndColumn(inv, 0, 0) != null || ThaumcraftApiHelper.getStackInRowAndColumn(inv, 0, 1) != null || ThaumcraftApiHelper.getStackInRowAndColumn(inv, 1, 0) != null || ThaumcraftApiHelper.getStackInRowAndColumn(inv, 1, 2) != null || ThaumcraftApiHelper.getStackInRowAndColumn(inv, 2, 1) != null || ThaumcraftApiHelper.getStackInRowAndColumn(inv, 2, 2) != null)
return null;
if(cap1 != null && cap2 != null && rod != null && checkItemEquals(cap1, cap2))


杖端消耗值cc(cost cap);杖柄/芯消耗值cr(cost rod)
后段是检测在奥术合成台中9格内的杖端和杖柄的
从左往右/上往下,每一格的值分别为0,1,2.所以(0,2)和(2,0)指的是右上角和左下角
用于检测杖端种类。同理(1,1)为中心,检测杖柄类型。


int cost = cc * cr;
out = new ItemStack(ConfigItems.itemWandCasting, 1, cost);
((ItemWandCasting)out.func_77973_b()).setCap(out, (WandCap)WandCap.caps.get(bc));
((ItemWandCasting)out.func_77973_b()).setRod(out, (WandRod)WandRod.rods.get(br));


这段cost=cc*cr就是指理论的vis cost(最后还要乘上参与合成的玩家自身的vis discount值)(后面部分是输出和合成结果的法杖)
同样在权杖的代码中也能找到cost计算式
int cost = (int)((float)(cc * cr) * 1.5F);
由此推得法杖合成 cost=杖端值*杖柄值*玩家减免
权杖 cost=括号内运算结果取整(杖端值*杖柄值*1.5)*玩家减免
根据游戏内合成数据统计(数值单位:vis,括号内为权杖理论消耗)
为取100%值,提供魔力的法杖选择了100%vis cost的


铁端 金端 神秘端
木杖 1 (1) 3(4) 6(9)
宏伟杖柄 3 (4) 9(13) 18(27)
银树杖柄 9 (13) 27 (40) 54 (81)
要素杖柄 6 18 36
宏伟杖芯 8 24 48
要素杖芯 14 42 84
银树杖芯 24 72 144
元始杖芯 32 96 192


杖端消耗值:
铁端=1;金端=3;神秘端=6
杖柄消耗值:
木杖=1;宏伟杖柄=3;六种要素杖柄=6;银树杖柄=9;宏伟杖芯=8;六种要素杖芯=14;银树杖芯=24;元始杖芯=32;
法杖合成 cost=杖端值*杖柄值*玩家减免
权杖 cost=括号内运算结果取整(杖端值*杖柄值*1.5)*玩家减免

楼主 量产上条当麻  发布于 2014-06-15 14:09:00 +0800 CST  
联动
【1.7.2】神秘时代教程
http://tieba.baidu.com/p/3105628811?see_lz=1&pn=1
施工现场

楼主 量产上条当麻  发布于 2014-06-15 14:13:00 +0800 CST  
视频来自:优酷

TC4.2的东西,提前看看=。=

楼主 量产上条当麻  发布于 2014-07-11 00:22:00 +0800 CST  
附上最近搬运的两个小拓展:D
神秘管道http://www.mcbbs.net/forum.php?mod=viewthread&tid=296193&page=2#pid5681510
注魔风险计算器http://www.mcbbs.net/thread-296597-1-1.html

楼主 量产上条当麻  发布于 2014-07-11 00:27:00 +0800 CST  
2014.8.22更新
4.2.0.0
- update for MC 1.7.10
更新至 MC1.7.10
- requires Forge 10.13.0.1199
需求Forge 10.13.0.1199
- BAUBLES: requires Baubles 1.0.1.5
Baubles需求 1.0.1.5
- BAUBLES:Automatic download now checks the web first for the latest required build before defaulting to the included dependency files. This should allow me to update the baubles version required without having to create a new version of TC
自动下载现在会在默认依赖文件前先检测网页上需求的最新版本.这让我能更新所需版本的Baubles而不是创建一个新版本的TC.
- API: added a way to add permanent and temporary warp
API:添加了可增加永久或暂时性扭曲的方法
- API: Altered the way the WandTriggerRegistry works to avoid block conflicts
API:改变了WandTriggerRegistry的运行方法以防方块冲突
- API: new stuff for vis energy net (see below)
API:要素能量网络相关的新物品(继续浏览)
- API: added smelting recipe page type
API:添加熔炼合成页面类型
- API: WandCap and WandRod has a new method which you can override to alter what research is required to be able to craft something with that cap or rod.
API:WandCap和WandRod有了新方法让你可以调整设定用该杖端或杖柄所能合成物品所需的研究.
- loads of bug fixes
许多bug修复
- loads of new stuff
许多新东西的加入
- added two major new systems: warp and the vis energy network. Both are explained via thaumonomicon entries
添加两个主要的新系统:扭曲和要素能量网络.具体在魔导手册中都有说.
- mana beans revamped. They now have 8 growth stages and can only be attached to the bottom of logs.
魔豆修改.现在它们有8个生长阶段并且只能附着在原木底部.
- mana beans found in the wild only contain primal aspects, but if planted adjacent to existing bean pods they may breed into compound aspects made up of combinations of its own and adjacent aspects.
野外发现的魔豆只会包含初始的要素,但如果将其与已有的魔豆相邻种植则可以根据它本身的要素和相邻魔豆的要素而培养出复合要素的魔豆.
- added a wuss-mode config option for those that don*t want Warp.
为不需要扭曲效果的人添加了[懦夫模式]的配置选项
- added warp console command
添加扭曲控制命令
- most config settings can now be set ingame from the mod menu.
大部分配置设定现在可在游戏中的mod菜单中设置.
- some research seems to have dissapeared - where could they have gone?
有些研究似乎丢失过-它们能跑到哪儿去?
- shuffled research tiers a bit to account for new additions
重组的研究等级迎合新的添加内容.
- moved saving/loading to new forge events. Pre-1.7.10 *.thaum files should automatically be converted to the new format
将保存/加载移至新的forge事件.Pre-1.7.10 *.thaum文件应自动修改为新的形式.
- nodes in jars are no longer valid targets for recharging wands
缸中节点不再对法杖充能有效.
- vanilla would get things right and implemented my own item dropping code. Should fix some crucible related issues.
停止在原版的假设并且用上我自己的物品掉落代码.应该修复了一些坩埚相关的问题.
- moved potion initialization to post-init
将药水效果初值移至post-init
- potions now use a dynamic range that should help prevent overlaps with other mod defined potions.
药水效果现在使用一个动态范围以避免与其他模组注册的药水重叠.
- wand pedestal now properly interacts with amulet of vis in regards to automation and displaying aspects.
法杖充能基座现在关于自动化和要素显示能与要素项链正常地交互.
- added some custom shader effects
添加一些自定义光影效果.
- arcane ears now respect the new noteblock events and will trigger on non-vanilla noteblocks
奥术之耳现在会遵循新的音乐盒事件并且会触发非原版的音乐盒.
- added liquid death. Do not drink.
添加死亡之水.请勿饮用.
- added missing aspects to a few items
给少部分物品补回丢失的要素.
- hover harness now uses its own hotkey (default *H*)
奥法缰绳现在使用自己的热键(默认*H*)
- fixed haste effect on the hover harness. It was improving its speed 10x more than it should have been doing.
修复了急迫效果在奥法缰绳上的问题.提升到了10倍于本该有的速度.
- removed some item dupe bugs
移除一些物品复制Bug.
- fixed alchemy recipes oredict checking
修改炼金合成的矿物辞典检测.
- fixed directional essentia tubes
修改定向源质管道.
- equal trade focus no longer requires or gathers blocks while in creative mode
替换核心在创造模式下不再需要或聚集方块.
- equal trade focus now ignores liquids
替换核心现在会忽视液体.
- node stabilizers can now be turned off with a redstone signal
节点稳定器现在可用红石信号关闭.
- made magic mirrors easier to craft by increasing the infusion base stability a lot
通过大幅增加注魔稳定性使得魔镜更易合成.
- switched to default Forge implementation of Netty
切换到默认的Forge网状执行.
- runic augmentation now increases the runic charge by the proper amount
符文护盾升级现在能正确增加符文充能等级.
- jarring nodes is once again possible when using forge versions after 1091
节点装罐在forge1091版本后再次变得可行.
- fixed dropping of native clusters
修复矿簇掉落.
- remove the gravel and sand alchemy recipes. Who really needed that anyway?
移除砂砾和沙子的炼金合成.会有谁需要它呢?
- increased capacity of the vis storage amulets and they now automatically recharge from nearby relays when worn
增强要素存储项链的能力并使其能在被装备时利用附近的魔力中继器自动充能.
- fixed a possible crash bugs when other mods add ores to the oredict, but not the ingots for them
修复其他模组向矿典添加矿物时的崩溃bug,而不是它们的锭.
- crafting tc stuff in the crucible, infusion altar or thaumatorium now triggers the forge ItemCraftedEvent.
在坩埚,注魔祭坛或奥术合成台合成tc的物品时会触发forge的ItemCraftedEvent事件.
- Sword of the Zephyr area attack will no longer effect dead entities and the area has been increased slightly
风雷剑的范围攻击不会再影响到已死的生物并且范围略微提升了.
- mounted horses can now be lifted by arcane levitators
装上鞍的马现在能被奥术悬浮台升起.
- arcane furnace now has a input slot on its bottom as well (for those special occasions)
炼金炉现在在底部也有一个输入槽(为了一些特殊的情况).
- removed ender pearl from void jar recipe
将末影珍珠从虚空罐子的合成中移除.
- the infusion altar is now the only device that will be able to draw essentia directly from jars through the air - all other devices either need essentia piped into them or supplied via the vis energy net
注魔祭坛现在是唯一一个可以直接隔空抽取源质的装置-其他所有装置都需要管道输入源质或要素能量网络来提供魔力.
- optimised particles and revamped particle engine
优化粒子效果并修改了粒子引擎.
- zombie brains have now become a separate item and any old brains have thus become defunct. To make up for this the new zombie brains are 30% more delicious.
僵尸之脑现在在变为一个单独的物品并且任何旧有的大脑都会因此失效.为了弥补它,新的僵尸之脑30%更加美味.
- normal zombies now have a small chance of dropping zombie brains. I*m not sure where they got them from.
普通僵尸有小概率掉落僵尸之脑.我不确定他们是从哪儿弄来的.
- shift-clicking an unlabeled jar now properly resets its suction
shift右击一个未标签的罐子会直接重置它的吸力
- golems now retain their item filters when picked up
傀儡会在拾取时记住他们的物品过滤名单

楼主 量产上条当麻  发布于 2014-08-22 21:32:00 +0800 CST  
SF的神秘时代搬运帖http://www.mcbbs.net/thread-182474-1-2.html

楼主 量产上条当麻  发布于 2014-08-22 21:37:00 +0800 CST  

楼主:量产上条当麻

字数:65284

发表时间:2014-02-26 20:25:00 +0800 CST

更新时间:2016-03-15 11:41:40 +0800 CST

评论数:3537条评论

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