(申精)NEW YORK TIMES DOTA2报道全文中英对照翻译

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楼主 freelagos  发布于 2014-09-02 18:10:00 +0800 CST  
头版原文


楼主 freelagos  发布于 2014-09-02 18:12:00 +0800 CST  
In E-Sports,Video Gamers Draw Real Crowds and Big Money
电子竞技:大有人气,大有“钱途”
By NICKWINGFIELDAUG. 30, 2014


A videogame tournament in Seattle in July. Pro gaming, called e-sports, is becoming a lucrativeworldwide spectator sport.
图为今年七月在西雅图举行的DOTA2国际邀请赛的现场。电子竞技,正在逐渐成为一项大有“钱途”的全球化大众运动


楼主 freelagos  发布于 2014-09-02 18:14:00 +0800 CST  
SEATTLE — A bewitchingcreature — half woman, half deer — battles a shaman and a sentienttree. Lightning bolts strike. Weapons explode. Nasty spells are cast.
西雅图-一个迷人的生物-她人首鹿身-正与敌方的暗影萨满和树精卫士酣战。电光四射,刀戈相见,法术横飞。
(译者按:这里描述的应该是DOTA2国际邀请赛胜者组 DK vs EG 的比赛,天辉方是DK战队,阵容为:暗影萨满、死亡先知、祈求者、树精卫士、编织者夜魇方是EG战队,阵容为:剃刀、潮汐猎人、熊战士、魅惑魔女、米拉娜)
The video gameDota 2, like so many across the Internet, transports teams of players fromtheir bedrooms to a verdant virtual world where they smite each other throughkeyboard and mouse clicks. Except on this sunny day in July, every attack andcounterattack by a five-person team set off an eruption of cheers — from themore than 11,000 spectators crammed into this city’s basketball arena.
电子游戏DOTA2,通过互联网,将玩家们的团队从他们的卧室带到一个绿色虚拟的世界,在那里,他们通过敲击键盘,点击鼠标,相互厮杀。但今年七月的夏天是一个例外,超过11000名的观众聚集在西雅图的钥匙球馆,为每一次场上的进攻和反攻,发出火山爆发般的欢呼
The contestants weregunning for a big piece of the $11 million in total prize money, the most ever at a games tournament. And the game’sdeveloper, the Valve Corporation, moved another step closer to securinggaming’s legitimacy as a major-league spectator sport.
所有参赛选手都在为1100万美元,这笔电竞史上最丰厚的奖金而奋斗。而这款游戏的开发商,Valve公司也在将游戏变为大众体育的道路上迈出了一大步

楼主 freelagos  发布于 2014-09-02 18:15:00 +0800 CST  

Having already upended theentertainment world — global revenue for games is $20 billion higher than themusic industry’s and is chasing that of the movie business — the games industryhas turned its ambitions toward the lucrative world of professional video gamecompetition, widely known as e-sports.
游戏产业的发展已经颠覆了整个娱乐行业-高达20亿美元的全球游戏产业收入,已经超越了音乐产业,紧追影视产业-并且游戏产业正将他的目光转向利润丰厚的专业电子游戏竞技行业,也就是我们常说的电竞行业
The signs of successalready mirror the achievements of major sports. Game tournaments sell outgiant arenas, and some attract at-home audiences larger than thoseof top traditional sporting events. Madison Avenue’s highestfliers, like Coca-Cola and American Express,havelined up as sponsors.Prize money has soared to the millions of dollars, and top players earn six- orseven-figure incomes and attract big and passionate followings, luring ageneration of younger players to seek fame and fortune as gamers.
电竞行业的成功早已映射出了主流体育运动所取得的成就。电竞比赛会租用大型的会场,有时在家收看这些比赛的观众数量甚至会超过顶级的传统体育赛事。美国广告业的大佬,诸如可口可乐公司和美国运通公司,早已争相成为这些游戏赛事的赞助商。电竞赛事的奖金已经飙升至百万美金的级别,最顶尖的选手可以挣得六位或七位数的薪酬,并且有着大量热情的追随者,无数的年轻人为了追求名利成为了职业玩家。
Last year, the State Departmentbegan granting visas to professional gamers, under the same program used bytraditional athletes. This fall, Robert Morris University in Chicagowill dole out over $500,000 in athletic scholarships to gamers, the first oftheir kind in the United States, and Ivy League universities haveintercollegiate gaming. Last week, the web giant Amazon announcedit was buying Twitch, a hugely popular video streaming service used by gamers, for$970 million in cash.
去年,美国政府开始给职业玩家发放签证,职业玩家可以享受和传统运动员相同的待遇。今年秋天,芝加哥的罗伯特莫里斯大学将给发放给游戏玩家超过500,000美元的体育奖学金,这在美国从未有过先例,而常春藤联盟也将举行校际比赛。上周,网络巨头亚马逊宣布以9.7亿美金收购主流游戏视频网站Twitch,
“This stuff is expanding out of control,” saidJames Lampkin, a product manager for ESL (for Electronic Sports League), one ofthe biggest e-sports leagues, which had 73,000 attendeesat a four-day tournament in Katowice, Poland,in March. “We have no idea what the limitsare.”
“这个产业简直是一匹脱缰野马”ESL(电子竞技联盟)的产品经理,詹姆斯. 拉普金说,“她的前途不可限量”,ESL是世界上最大的电子竞技联盟之一,今年三月,ESL在波兰卡托维兹举办了一场为期四天的电竞比赛,73000多人观看了比赛。(译者按:值得一提的是, 就在ESL举办的ESL ONE德国科隆站的比赛中,来自中国的IG战队22:0的战绩打败了来自美国的EG战队,获得了冠军)

楼主 freelagos  发布于 2014-09-02 18:17:00 +0800 CST  
Game competitions have beenaround for decades, but what was happening at that arena inJuly would have been unthinkable, even laughable,only a few years ago. As broadband Internet access and free-to-play games havespread, gaming competitions have multiplied in size and frequency around theworld, going beyond early strongholds like South Korea.
电子竞技已经发展了十多年,但是今年七月所发生的一切,在几年之前,绝对是不可想象的,甚至是可笑的。然而随着宽带上网的普及和免费游戏的传播,电子竞技正以成倍的规模和速率在世界各地发展,赶超诸如韩国这样早期的电竞游戏聚集地
(译者按:值得一提的是,来自韩国的MVP战队,在本次TI4国际邀请赛上,止步外卡赛,无缘奖金,最终铩羽而归)

At the Seattle event,cheering fans, many dressed in costumes to look like game characters, hoistednational flags to show support for their favorite teams. Commentators, known ascasters, offered play-by-play. Confetti rocketed into the crowd whenthe winners were crowned.
在西雅图盛会的现场,粉丝们欢呼雀跃,甚至打扮成DOTA2中的人物,他们挥舞着国旗来支持自己喜欢的队伍。而电竞评论员们则为大家带来比赛的实况报道。当冠军加冕之时,五彩纸屑在整个球场中飞舞。
More than 70 million peopleworldwide watch e-sports over the Internet or on TVs, according to estimates bySuperData Research. South Korea even has a TV channel devoted largely toe-sports.
据Super Data Research的估算,全球每年有超过7000万人通过互联网或电视收看电子竞技节目。韩国甚至有专门播放电子竞技的电视频道。

楼主 freelagos  发布于 2014-09-02 18:18:00 +0800 CST  


图为总决赛中,怒吼天尊rOtk带领的VG战队正与同样来自中国的NEWBEE战队激战,最终VG战队以1:3的成绩惜败于NEWBEE战队.最终中国五虎:NEWBBE战队(冠军),VG战队(亚军),DK战队(殿军),,LGD(瑙军), IG战队(剀军)为中国电竞军团捧回了将近5000万人民币的奖金(译者按)

楼主 freelagos  发布于 2014-09-02 18:19:00 +0800 CST  


The arena at the International, a tournamentfor the video game Dota 2 organized at Seattle’s Key Arena in July by Valve,the game’s publisher. The pool of prize money was almost $11 million.
图为由DOTA2发行方,Valve公司在西雅图钥匙球馆举办的DOTA2国际邀请赛的比赛盛况。本次比赛总奖池将近1100万美元

楼主 freelagos  发布于 2014-09-02 18:20:00 +0800 CST  


图中左三的长发男子是中国DK战队的粉丝(译者按)

楼主 freelagos  发布于 2014-09-02 18:22:00 +0800 CST  
As the fan base and moneyin e-sports have ballooned, multiple independent game leagues have emerged,including ESL and Major League Gaming, that collectively put on dozens ofcompetitions a year. Game publishers host events, too, seeing irresistibleopportunities to promote their games.
随着电子竞技的群众基础和奖金的不断增长,许多独立的游戏联盟诞生了,诸如ESL和MLG (职业游戏大联盟),他们每年会举办数十场职业比赛。游戏的发行方也同样会举行一些比赛,以推广他们的游戏
“I don’t think we’ve ever seen theopportunities for e-sports as promising as they are today,” said Robert A.Kotick, chief executive ofActivision Blizzard.
“我想我们从未料到电子竞技会有今天这样的机遇”动视暴雪首席执行官,罗伯特·科蒂克说

楼主 freelagos  发布于 2014-09-02 18:23:00 +0800 CST  
Big Money, Deep Access
深入挖掘挣大钱背后的故事
The roots of e-sports traceto the 1990s with the advent of fighting and shooter games like Street Fighterand Doom.Tournaments in those days were humble affairs, held in crowded hotelballrooms in front of a few hundred people. Even the winning players often lostmoney after travel and hotel bills.
电子竞技的起源可以追溯到上世纪90年代,伴随着格斗和射击游戏的兴起,例如街霸和毁灭战士。这段时期的比赛在规模上显得有些微不足道,仅仅是在酒店宴会厅举行的上千人规模的小比赛。即使是冠军获得者,在支付了差旅费之后,也往往是入不敷出的。
“I was the guy spending$1,000 to go win $800,” said Marcus Graham, an e-sports commentatorand former professional gamer who now works for Twitch.
“我就是那类花1000美金来挣800美金的人”前职业选手,现就职于Twitch公司的电竞评论员,马库斯. 格拉汉姆说。
Deeper public interest incompetitive gaming materialized in the early 2000s, especially in South Korea,where providing cheap and fast Internet access was a national priority andlocals were wild for StarCraft, a science fiction strategy game..
更深层次的关注始于二十世纪初,尤其是在韩国,在那里,提供廉价高速的宽带服务被视作国家的重点战略加以扶持,并且当地人十分热衷于星际争霸,一款科幻战略游戏。
The most fanatical gamerscan spend an almost limitless amount of money on virtual goodsin free-to-play games, buying special powers or tools, for example. But thevast majority of players never spend a penny in them, and the games havedeveloped huge followings as a result.
最狂热的玩家会花费毫无止境的金钱用以购买免费游戏中的虚拟道具,以获得特殊的能力或工具。但是绝大多数的玩家未曾在游戏上花费一分一厘,因此这些游戏培养了了大量的簇拥者。
Even with the number ofparticipants mushrooming, the Internet has forged a tighter link between fansand players than almost any other sport. Twitch, a website started in 2011, lets players stream video of their playing sessionsover theInternet from PCs and consoles.
伴随着游戏参与者的数量不断增长,互联网在粉丝和选手之间建立了更加紧密的联系,这是其他体育项目所不能比拟的。Twitch,一家成立于2011的网站,允许玩家将他们的游戏视频从PC和游戏主机,上传到互联网上.
More than 55 million peoplevisited Twitch in July to watch and interact with one another. The site hasalso become a lucrative source of revenue for gamers, who can make moneythrough a mix of advertisements, subscription fees and donations from viewers.
今年七月,有超过5500万的用户访问了Twitch,观看视频和参与互动。这家网站也成为玩家们的一个盈利来源,他们能通过广告,订阅费用和来自观众的捐款来挣钱。

楼主 freelagos  发布于 2014-09-02 18:25:00 +0800 CST  

楼主:freelagos

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发表时间:2014-09-03 02:10:00 +0800 CST

更新时间:2016-03-10 17:07:05 +0800 CST

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